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Code Preparation

Getting ready for Cuda

Using Aras Toy Path tracer, I decided to use this commit as a starting point as it contains the following improvements:

  • explicit random state instead of local-thread storage
  • multiple fixes to the renderer to get it closer to Mitsuba

In addition I made a lot of modifications to simplify the code and make it easier for me to use Cuda:

  • I removed Unity, C#, Mac, and multi-threading related code
  • I simplified the Windows main to be a simple console application that runs a renders a predefined number of frames into a .png image (thanks to stb_image_write).

Perf numbers

On my laptop I got 8M rays/s using the simplified single-threaded implementation.

Here is a link to the full source code

Written on June 27, 2018